ホーム »» アイテム一覧 アイテム一覧 / Public / (KMD)メディアデザイン研究科 / Master's thesis / Academic Year 2019 並び順 : ID タイトル 最終更新日 作成日 ▲ ▼ 表示件数: 20 50 100 1 - 20 of 80 Items PREV 1 2 3 4 NEXT デジタルサイネージを拡張した、広告主および広告視聴者の心理に寄り添ったプロモーション方法のデザイン Designing promotion methods expanding digital signage close to the demand of advertisers and viewers 打越, 武 , 中村, 伊知哉 狩猟コミュニティにおけるプラットフォーム「Hunt up」 "Hunt up" a platform for a hunters community 小澤, 理奈 , 加藤, 朗 Human time perception under alternative lighting system 胡, 珈瑄 , 南澤, 孝太 Pronunciation Muscle Training Kit : 身体性認知を用いた第二言語としての英語発音学習システム Pronunciation muscle training kit : the ESL (English as a second language) pronunciation learning system with embodied cognition 助川, 祥 , 奥出, 直人 バーナム効果を軸にした先入観を植え付ける匿名コミュニケーション体験デザイン Design of anonymous communication experiences that makes believe in other people based on barnum effect 張, 瀚霖 , 稲蔭, 正彦 Suggesting a new way of learning English : a study on effectiveness of applying haptic stimulations to enhance ability of English listening 堀松, 昇平 , Kunze, Kai Reducing unconscious gender bias through workshop with co-speculative design 三好, 葉月 , 加藤, 朗 Urban wandering and ambiguous territory : an interactive experience of urban rediscovery 林, 晓慧 , 稲蔭, 正彦 The effect of mediated live music performance through holograms on audience engagement and support intention Akbar, Ramadhani Andi , 岸, 博幸 Skin+ : modular programmable skin 曹, 菲儿 , 南澤, 孝太 Introspectacles : introspection using smart EOG glasses Gupta, Aman , Kunze, Kai A model for identifying and creating appropriate same language subtitles for Japanese language learning Shum, Kit Shing Cody , 岸, 博幸 Emophoto : augment emotion information in photo to improve the sharing and reminiscing experience 沈, 玮玮 , 加藤, 朗 A knight's oath : a mobile game for immersive gaming experience using environmental data 徐, 聪 , 杉浦, 一徳 Design of a table tennis partner for self-training evaluation 徐, 萌艺 , 南澤, 孝太 Nonverbal communication as rich interaction method with virtual agent in interactive virtual reality content Stevanus, Kevin , Kunze, Kai KAN.KA : evaluating across-body vibrotactile patterns for the design of affective furniture Chandra, Marcellina Yurike , 南澤, 孝太 Press the button : a simple action triggered narrative public experience 张, 玥 , 稲蔭, 正彦 GEM : design of an escape board game for youth to reconnect to ancient Chinese history 张, 旻昊 , 大川, 恵子 Ambiance : expanding personal style to make a connection with public objects 陈, 玮 , 稲蔭, 正彦 PREV 1 2 3 4 NEXT