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アイテムタイプ Article
ID
KO40001001-00002012-0249  
プレビュー
画像
thumbnail  
キャプション  
本文
KO40001001-00002012-0249.pdf
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Last updated :Sep 13, 2021
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本文公開日
 
タイトル
タイトル Designing an audio-based mobile virtual pet game application  
カナ  
ローマ字  
別タイトル
名前  
カナ  
ローマ字  
著者
名前 Pao, Jennie  
カナ パオ, ジェニー  
ローマ字  
所属  
所属(翻訳)  
役割 Dissertant  
外部リンク  

名前 稲蔭, 正彦  
カナ イナカゲ, マサヒコ  
ローマ字 Inakage, Masahiko  
所属  
所属(翻訳)  
役割 Thesis advisor  
外部リンク  
 
出版地
横浜  
出版者
名前 慶應義塾大学大学院メディアデザイン研究科  
カナ ケイオウ ギジュク ダイガク ダイガクイン メディア デザイン ケンキュウカ  
ローマ字 Keio gijuku daigaku daigakuin media dezain kenkyuka  
日付
出版年(from:yyyy) 2012  
出版年(to:yyyy)  
作成日(yyyy-mm-dd)  
更新日(yyyy-mm-dd)  
記録日(yyyy-mm-dd)  
形態
vii, 72 p.  
上位タイトル
名前  
翻訳  
 
 
 
 
開始ページ  
終了ページ  
ISSN
 
ISBN
 
DOI
URI
JaLCDOI
NII論文ID
 
医中誌ID
 
その他ID
 
博士論文情報
学位授与番号  
学位授与年月日  
学位名  
学位授与機関  
抄録
Our project, ARound.hear aims to create innovative tools of communication that can provide social entertainment to its users through access of ambient sound. We noticed that most audio-based games that are available in the mobile game market are instrumental games. Few non-instrumental audio-based mobile games can be found. We thus began working on the design of audio-based mobile games. This thesis will discuss the preliminary design of Ambee Planet, an audio-based mobile virtual pet game application in detail and explore its future potential.
Mobile games 'casual nature means that simple games are in demand, but a game that is too simple becomes boring. The goal of this thesis is to depict the design of an audio-based mobile virtual pet game that is simple, yet complicated enough to engage the mass market game users. The author of this thesis proposes to structure Ambee Planet's audio-based game design through three steps: first, creating an audio-based mobile virtual pet game through modifying the structure of a mobile typical virtual pet game, second, designing audio-based human-pet interactions and third, determining as well as implementing an appropriate level of challenge.
An interactive prototype was created in order to test whether the mobile virtual pet game design constructed using the concepts above would be able to effectively engage mass market users. The prototype's basic structure and its underlying theme remained the same as a typical virtual pet game. Three types of audiobased interactions, sound database real sounds input, human voice input and paired random output were implemented in the prototype. The International Hobo audience model groups game players in four categories: Hardcore Gamers, Testosterone Gamers, Lifestyle Gamers and Family Gamers. Thirteen users, selected from the four gamer types participated in the user testing sessions. The research results indicate positive response to the Ambee Planet's audio-based design from participants of all four gamer-type groups, of both genders and of all age groups. The results also indicate that the female audience is more fitting than the male audience because the female audience is more likely to respond to a virtual pet's emotional feedbacks than the male audience. Although Ambee Planet's game design was predicted to be incapable of engaging Hardcore Gamers who frequently play complex games that only skillful players may advance to the next level, the female Hardcore Gamer who participated in the test expressed strong interest in the game. Furthermore, although the author set out to determine the appropriate level of challenge for the game, the results indicate that implementing an appropriate level of game complexity may be more important than implementing an appropriate level of game challenge in a virtual pet game, where the goal of the game is to establish a relationship between a virtual pet and its owner.
Ambee Planet is an innovative tool of communication. It is a virtual pet game application that allows its users to interact with virtual pet characters through the use of sound. Though further developments are still needed, results of the research show that Ambee Planet's game design can effectively engage female mass market game users. It is a new tool of communication. It will make communication between a human and a virtual pet more enjoyable.
 
目次

 
キーワード
Virtual Pet Game  

Mobile Game Design  

Audio-based Game  

Game Sounds  

Smartphone Application  

Demographic Game Design  
NDC
 
注記
修士学位論文. 2012年度メディアデザイン学 第249号
 
言語
英語  
資源タイプ
text  
ジャンル
Thesis or Dissertation  
著者版フラグ
publisher  
関連DOI
アクセス条件

 
最終更新日
Sep 13, 2021 11:19:42  
作成日
Oct 30, 2013 09:00:00  
所有者
mediacenter
 
更新履歴
Sep 13, 2021    抄録 内容,注記 を変更
 
インデックス
/ Public / (KMD)メディアデザイン研究科 / Master's thesis / Academic Year 2012
 
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