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Item Type Article
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AA12043414-20140000-0047  
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Title
Title 協働学習によるドイツ語実験授業 : 発音と語彙を中心に  
Kana キョウドウ ガクシュウ ニ ヨル ドイツゴ ジッケン ジュギョウ : ハツオン ト ゴイ オ チュウシン ニ  
Romanization Kyodo gakushu ni yoru Doitsugo jikken jugyo : hatsuon to goi o chushin ni  
Other Title
Title A study of cooperative learning in a German experimental program  
Kana  
Romanization  
Creator
Name 小笠原, 藤子  
Kana オガサワラ, フジコ  
Romanization Ogasawara, Fujiko  
Affiliation 慶應義塾大学総合政策学部; 慶應義塾湘南藤沢中等部・高等部非常勤講師  
Affiliation (Translated)  
Role  
Link  

Name 中川, 純子  
Kana ナカガワ, ジュンコ  
Romanization Nakagawa, Junko  
Affiliation 慶應義塾大学総合政策学部非常勤講師  
Affiliation (Translated)  
Role  
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Edition
 
Place
東京  
Publisher
Name 慶應義塾大学外国語教育研究センター  
Kana ケイオウ ギジュク ダイガク ガイコクゴ キョウイク ケンキュウ センター  
Romanization keio gijuku daigaku gaikokugo kyoiku kenkyu senta  
Date
Issued (from:yyyy) 2014  
Issued (to:yyyy)  
Created (yyyy-mm-dd)  
Updated (yyyy-mm-dd)  
Captured (yyyy-mm-dd)  
Physical description
 
Source Title
Name 慶應義塾外国語教育研究  
Name (Translated) Journal of foreign language education  
Volume 11  
Issue  
Year 2014  
Month  
Start page 47  
End page 70  
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Abstract
This report examines the use of language learning games focused on pronunciation and vocabulary in a German experimental program held at Keio University. In order to determine whether games were effective for promoting language learning in lessons, student and teacher reflections and teachers' observation notes were analyzed.
From the study we found that most students were satisfied using games in lessons and were able to reflect on their language use during the game. It is hoped that using language learning games will lead to greater motivation for learning German. A further aim of the study was to establish the extent to which students gained a greater understanding of their learning styles and became more autonomous learners. Unfortunately, the traditional learning background of the students meant that although they were comfortable working together, they did not use their imagination to overcome difficulties while playing the games. As a result, hints from teachers were sometimes needed in order for students to complete the games.
We therefore conclude that in order to use games more effectively, it is first necessary to train learners to think more flexibly and spontaneously, so that they eventually become more autonomous learners.
 
Table of contents

 
Keyword
アクティビティ  

学習目的のゲーム  

協働学習  

外国語学習  

自律学習  
NDC
 
Note
調査・実践報告
付録
 
Language
日本語  
Type of resource
text  
Genre
Departmental Bulletin Paper  
Text version
publisher  
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Last modified date
Mar 27, 2015 09:16:03  
Creation date
Mar 27, 2015 09:16:03  
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Index
/ Public / Keio Research Center for Foreign Language Education / Journal of foreign language education / 11 (2014)
 
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