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Item Type Article
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KO40001001-00002011-0140  
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Title
Title Phantom runner : design of a competitive mental imagery and its effects on a runner  
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Name Lin, Wei Liang  
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Romanization Lin, Wei Liang  
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Name 稲見, 昌彦  
Kana イナミ, マサヒコ  
Romanization Inami, Masahiko  
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Role Thesis advisor  
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横浜  
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Name 慶應義塾大学大学院メディアデザイン研究科  
Kana ケイオウ ギジュク ダイガク ダイガクイン メディア デザイン ケンキュウカ  
Romanization Keio gijuku daigaku daigakuin media dezain kenkyuka  
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Issued (from:yyyy) 2011  
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viii, 78 p.  
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Abstract
The popularity of running has been growing in the various parts of the world in recent years. One of the reasons for the growing popularity is that individuals are intrinsically motivated to perform activities that enhance their sense of accomplishment. As a consequence, running training devices also become more popular as runners become more concerned with their run data. Nevertheless, most of these devices do not enhance the runner's competitive experience, which can perhaps aid the runners in achieving their running goals. Using Norman Triplett's concept of social facilitation, competition can be introduced to increase a runner's performance to achieve their goals. Hence, this research introduces the concept of a runner running against his virtual self of a previous performance (also known as the Phantom). By providing this competitive mental imagery, the athlete's intrinsic motivation to improve his performance can be enhanced.
Therefore, this research aims to design the means of providing this competitive mental imagery to the athlete. 3 designs using different feedback are prototyped and evaluated in terms of the runner's sense of a competitive mental imagery when worn. One of them, the Necklace Audio System, is a necklace-like actuator that produces ambient and spatial footsteps sound, which is representative of the Phantom's footsteps, around the runner. This was the best performing prototype and was used for subsequent experiments to evaluate the effects of the Phantom on the time performance of runners. The results concluded that the Necklace Audio System shows positive effects in affecting the time performance of runners, especially when the Phantom is in front or behind the runner. Nevertheless, there are limitations to the system, in terms of the distance sensing unit, awareness inaccuracy for the front Phantom stimuli and the footsteps sound effects, which will be improved in the near future. Future applications also include the extension of the Phantom Runner System to other racing sports and even as a form of game play.
 
Table of contents

 
Keyword
running  

competitive mental imagery  

performance enhancement  

sense of competition  

augmented reality  
NDC
 
Note
修士学位論文. 2011年度メディアデザイン学 第140号
 
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text  
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Thesis or Dissertation  
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Last modified date
Sep 24, 2021 15:43:10  
Creation date
Oct 06, 2015 14:12:25  
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mediacenter
 
History
Oct 6, 2015    フリーキーワード, 著者, キーワード を変更
Oct 6, 2015    著者 を変更
Sep 24, 2021    Note を変更
 
Index
/ Public / Graduate School of Media Design / Master's thesis / Academic Year 2011
 
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