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Item Type Article
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AN0006957X-00000075-0031  
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AN0006957X-00000075-0031.pdf
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Title
Title <プレイ>/<ゲーム>概念の歴史的考察 : デジタル社会における<遊び>概念の再構成に向けて  
Kana <プレイ>/<ゲーム> ガイネン ノ レキシテキ コウサツ : デジタル シャカイ ニ オケル <アソビ> ガイネン ノ サイコウセイ ニ ムケテ  
Romanization <Purei>/<gemu> gainen no rekishiteki kosatsu : dejitaru shakai ni okeru <asobi> gainen no saikosei ni mukete  
Other Title
Title A historical review on play/game studies : reframing the concept of "play" for the digital society  
Kana  
Romanization  
Creator
Name 三浦, 悠太  
Kana ミウラ, ユウタ  
Romanization Miura, Yuta  
Affiliation 慶應義塾大学大学院社会学研究科社会学専攻博士課程  
Affiliation (Translated)  
Role  
Link  
Edition
 
Place
東京  
Publisher
Name 慶應義塾大学大学院社会学研究科  
Kana ケイオウ ギジュク ダイガク ダイガクイン シャカイガク ケンキュウカ  
Romanization Keio gijuku daigaku daigakuin shakaigaku kenkyuka  
Date
Issued (from:yyyy) 2013  
Issued (to:yyyy)  
Created (yyyy-mm-dd)  
Updated (yyyy-mm-dd)  
Captured (yyyy-mm-dd)  
Physical description
 
Source Title
Name 慶応義塾大学大学院社会学研究科紀要 : 社会学心理学教育学 : 人間と社会の探究  
Name (Translated) Studies in sociology, psychology and education : inquiries into humans and societies  
Volume  
Issue 75  
Year 2013  
Month  
Start page 31  
End page 47  
ISSN
0912456X  
ISBN
 
DOI
URI
JaLCDOI
NII Article ID
 
Ichushi ID
 
Other ID
 
Doctoral dissertation
Dissertation Number  
Date of granted  
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Abstract
The notion of play encompasses a wide range of activities such as card games, digital games, hobbies, and sports. Although we consider such playful activities to be ordinary these days, the explicit meaning of play or difference between play and game is unclear.
This paper attempts to understand the historical changes in the meaning of play that can be found in academic discourse in order to explore a new direction of play study within sociological contexts. By reviewing the various theories of both play and game, we can come to a better understanding of how the notions of play differ between English and Japanese because Japanese lacks an explicit translation for the words "game" and "ludic." To achieve this outcome, we must first adjust the main difference between the two languages. Furthermore, this paper elucidates that sociology in Europe and the United States has focused on "game" to understand play. In contrast, Japanese sociology refers to neither game nor play, instead distinguishes between leisure and work. This paper seeks to bridge the gaps between the understanding of play and game in English and Japanese.
In addition, this paper investigates the significant shift in the meaning of play and game brought about by the recent information technology revolution. It shows that the development of digital games can be seen as a starting point to form a new definition of play and game from interdisciplinary perspectives. In this phenomenon, new play researchers have begun to define play and game. This paper also reviews some definitions of play and game used in digital technologies and introduces the new direction of play and game studies, such as "Ludology." Finally, by locating digital games as the central subject of play research, new definitions of play and game de-emphasize the division between play and work seen in previous sociological research.
 
Table of contents

 
Keyword
Play  

Game  

Ludology  

Ludus  

Rules of Game  

<プレイ>  

<ゲーム>  

ルドロジー  

ルドゥス  

<ゲーム>のルール  
NDC
 
Note
論文
 
Language
日本語  
Type of resource
text  
Genre
Departmental Bulletin Paper  
Text version
publisher  
Related DOI
Access conditions

 
Last modified date
Aug 05, 2013 09:57:32  
Creation date
Aug 01, 2013 09:00:00  
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History
Aug 5, 2013    タイトル, フリーキーワード, タイトル タイトル, タイトル カナ, タイトル ローマ字, 抄録, キーワード を変更
 
Index
/ Public / Graduate School of Human Relations / Studies in sociology, psychology and education : inquiries into humans and societies   / 75 (2013)
 
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