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Item Type Article
ID
0402-1902-0330  
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Title
Title Japanese digital games in Germany : a case study of gameplay across cultural borders  
Kana  
Romanization  
Other Title
Title ドイツにおける日本のデジタルゲーム受容 : 異文化間に発生するゲームプレイの分析と考察  
Kana ドイツ ニ オケル ニホン ノ デジタル ゲーム ジュヨウ : イブンカカン ニ ハッセイスル ゲームプレイ ノ ブンセキ ト コウサツ  
Romanization Doitsu ni okeru Nihon no dejitaru gēmu juyō : ibunkakan ni hasseisuru gēmupurei no bunseki to kōsatsu  
Creator
Name Brückner, Stefan  
Kana ブリュックナー, ステファン  
Romanization  
Affiliation 慶應義塾大学大学院政策・メディア研究科後期博士課程  
Affiliation (Translated) Doctoral program, Graduate School of Media and Governance, Keio University  
Role  
Link  

Name 倉林, 修一  
Kana クラバヤシ, シュウイチ  
Romanization Kurabayashi, Shūichi  
Affiliation 株式会社Cygames技術顧問; Cygames Research所長  
Affiliation (Translated) Technical advisor/director of Cygames Research, Cygames Inc.  
Role  
Link  

Name 藁谷, 郁美  
Kana ワラガイ, イクミ  
Romanization Waragai, Ikumi  
Affiliation 慶應義塾大学総合政策学部教授  
Affiliation (Translated) Professor, Faculty of Policy Management, Keio University  
Role  
Link  
Edition
 
Place
藤沢  
Publisher
Name 慶應義塾大学湘南藤沢学会  
Kana ケイオウ ギジュク ダイガク ショウナン フジサワ ガッカイ  
Romanization Keiō gijuku daigaku Shōnan Fujisawa gakkai  
Date
Issued (from:yyyy) 2020  
Issued (to:yyyy)  
Created (yyyy-mm-dd)  
Updated (yyyy-mm-dd)  
Captured (yyyy-mm-dd)  
Physical description
 
Source Title
Name Keio SFC journal  
Name (Translated)  
Volume 19  
Issue 2  
Year 2019  
Month  
Start page 330  
End page 350  
ISSN
13472828  
ISBN
9784877385408  
DOI
URI
JaLCDOI
10.14991/003.00190002-0330
NII Article ID
 
Ichushi ID
 
Other ID
 
Doctoral dissertation
Dissertation Number  
Date of granted  
Degree name  
Degree grantor  
Abstract
Despite the increasing globalization of the digital games market, differences in the way games are selected, experienced and evaluated exist across cultural borders, appearing most salient between East Asian and Western countries. This paper reports the results of a case study, aimed at examining how localized Japanese games are received by German players. Using think-aloud protocol, we gathered and analyzed more than 25 hours of commented gameplay footage, by two German participants across four games. We identify and discuss game elements, that affected the participants' player experience.
 
Table of contents

 
Keyword
digital games  

gameplay  

cultural borders  

think-aloud protocol  
NDC
 
Note
自由論題
研究論文
 
Language
英語  

日本語  
Type of resource
text  
Genre
Journal Article  
Text version
publisher  
Related DOI
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Last modified date
Sep 11, 2023 13:37:15  
Creation date
Jul 26, 2021 09:35:22  
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History
Jul 26, 2021    インデックス を変更
Jul 26, 2021    Creator Role,Creator Link,Creator Name,Creator Kana,Edition 版,Place 場所,Publisher Name,Publisher Kana,NDC を変更
Sep 11, 2023    JaLCDOI を変更
 
Index
/ Public / Shonan Fujisawa / Keio SFC journal / 19(2) 2019
 
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