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0402-1902-0330.pdf
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Title |
Title |
Japanese digital games in Germany : a case study of gameplay across cultural borders
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Other Title |
Title |
ドイツにおける日本のデジタルゲーム受容 : 異文化間に発生するゲームプレイの分析と考察
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Kana |
ドイツ ニ オケル ニホン ノ デジタル ゲーム ジュヨウ : イブンカカン ニ ハッセイスル ゲームプレイ ノ ブンセキ ト コウサツ
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Romanization |
Doitsu ni okeru Nihon no dejitaru gēmu juyō : ibunkakan ni hasseisuru gēmupurei no bunseki to kōsatsu
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Creator |
Name |
Brückner, Stefan
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Kana |
ブリュックナー, ステファン
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Affiliation |
慶應義塾大学大学院政策・メディア研究科後期博士課程
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Affiliation (Translated) |
Doctoral program, Graduate School of Media and Governance, Keio University
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Name |
倉林, 修一
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Kana |
クラバヤシ, シュウイチ
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Romanization |
Kurabayashi, Shūichi
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Affiliation |
株式会社Cygames技術顧問; Cygames Research所長
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Affiliation (Translated) |
Technical advisor/director of Cygames Research, Cygames Inc.
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Name |
藁谷, 郁美
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Kana |
ワラガイ, イクミ
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Romanization |
Waragai, Ikumi
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Affiliation |
慶應義塾大学総合政策学部教授
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Affiliation (Translated) |
Professor, Faculty of Policy Management, Keio University
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Publisher |
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慶應義塾大学湘南藤沢学会
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Kana |
ケイオウ ギジュク ダイガク ショウナン フジサワ ガッカイ
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Romanization |
Keiō gijuku daigaku Shōnan Fujisawa gakkai
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2020
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Keio SFC journal
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Volume |
19
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Issue |
2
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Year |
2019
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Start page |
330
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End page |
350
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Abstract |
Despite the increasing globalization of the digital games market, differences in the way games are selected, experienced and evaluated exist across cultural borders, appearing most salient between East Asian and Western countries. This paper reports the results of a case study, aimed at examining how localized Japanese games are received by German players. Using think-aloud protocol, we gathered and analyzed more than 25 hours of commented gameplay footage, by two German participants across four games. We identify and discuss game elements, that affected the participants' player experience.
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History |
Jul 26, 2021 | | インデックス を変更 |
Jul 26, 2021 | | Creator Role,Creator Link,Creator Name,Creator Kana,Edition 版,Place 場所,Publisher Name,Publisher Kana,NDC を変更 |
Sep 11, 2023 | | JaLCDOI を変更 |
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